Who doesn’t like to play video and mobile games? However, how many among them think of making it a career but eventually withdraw from the idea due to lack of information and guidance? For many students, irrespective of gender, mobile gaming and consoles have become a part of life. At some point they do think of following this ‘passion’ but doesn’t know where to start.
- How does gaming industry look like in India?
In India, gaming is relatively new as an interactive medi-um. Globally it’s number two in entertainment after TV. India obviously has a potential to become a very big mar-ket. It is still in its nascent stages and in the past two years its really picking up. Awareness of games beyond children is increasing. People playing games are no more in school. Average age of people playing games five years back was 23-24 and today it is about 30-31. It basically means that people who were playing games when they were 24-25 are still playing games. Its just that the generation after that have just added to those numbers. That’s where the market is increasing. If you see, 15-20 years back these same people were 15 years old who started playing games.
- How is the gaming industry divided when it comes to career?
When it comes to game development, there are three segments- game design, art and third is technology. The critical component of game development is the game design that decides the extent of complexity of a game and till what extent the game will be a fun thing. Today’s day everything is outsourced except the game design. Then is technology. Gaming is driven by technology. Game designers biggest team present worldwide is about 2-3%, technology maybe 5-7%, however, 60-80% of the volume of effort goes into art and animation.
- And where do you see India contribut-ing to this growing gaming industry?
Game design I do not see to much potential in India. Art and animation is where the biggest possibilities are along with technol-ogy. In technology, we don’t need game pro-grammers but good programmers. Game technology can be learnt easily. Similarly, for art, you just need to be a good artist. However, here the problem is lack of training institutions for game art.
- That’s an interesting point. Could you please elabo-rate on the challenges?
First, we hardly have any institutions who are contributing to the resource development. Most of them are just mak-ing money. What’s missing is an institution is primarily the need to know what needs to be done. Secondly, we need people who are interested in training. Ultimately, it’s the trainer and curriculum that makes the training. The problem starts with the curriculum which must be relevant and therefore must be from the industry. People to deliver the curriculum also need to have relevant experience. That too is lacking.
- Gaming has always been a leisure and often an aspect which parents have opposed to. How is it being accepted as a career?
Parents considered gaming a waste of time a couple of decades back and they still do. However, mindset and trends are changing. They are accepting and acknowledg-ing the fact that gaming could be a career.
In the last 2-2.5 years, more than 150 game developers have come up. That is obviously an indication that gaming as a career is finding acceptance but also kids and parents are accepting the fact that this can be an option of higher studies. Those are changes that’s defining how the industry is changing.
- Does India have any forum to raise awareness or hone skills about gaming as an industry in the generation next?
We have this initiative with NASSCOM called GameJam. There are 7 cities in this country where this gaming competition is held for school students.